Considering the effects of display persistence on eye movements and readability in virtual reality

Society for Information Display (SID) Display Week

Abstract

We measured reading speed and oculomotor metrics in a novel saccadic rapid-serial-visual-presentation task to understand how persistence affects common activities in head-mounted displays. Surprisingly, we did not observe any effects of persistence on reading performance or oculomotor metrics. We discuss the implications for current and future VR and AR displays.

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