Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model
Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, Artsiom Sanakoyeu
High Performance Graphics
We present a simple degree reduction technique for piecewise cubic polynomial splines, converting them into piecewise quadratic splines that maintain the parameterization and 𝐶1 continuity. Our method forms identical tangent directions at the interpolated data points of the piecewise cubic spline by replacing each cubic piece with a pair of quadratic pieces. The resulting representation can lead to substantial performance improvements for rendering geometrically complex spline models like hair and fiber-level cloth. Such models are typically represented using cubic splines that are 𝐶1 -continuous, a property that is preserved with our degree reduction. Therefore, our method can also be considered a new quadratic curve construction approach for high-performance rendering. We prove that it is possible to construct a pair of quadratic curves with 𝐶1 continuity that passes through any desired point on the input cubic curve. Moreover, we prove that when the pair of quadratic pieces corresponding to a cubic piece have equal parametric lengths, they join exactly at the parametric center of the cubic piece, and the deviation in positions due to degree reduction is minimized.
Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, Artsiom Sanakoyeu
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