A Method for Animating Children’s Drawings of the Human Figure
Harrison Jesse Smith, Qingyuan Zheng, Yifei Li, Somya Jain, Jessica K. Hodgins
SIGGRAPH Asia
Current AR systems only track sparse geometric features but do not compute depth for all pixels. For this reason, most AR effects are pure overlays that can never be occluded by real objects. We present a novel algorithm that propagates sparse depth to every pixel in near realtime. The produced depth maps are spatio-temporally smooth but exhibit sharp discontinuities at depth edges. This enables AR effects that can fully interact with and be occluded by the real scene. Our algorithm uses a video and a sparse SLAM reconstruction as input. It starts by estimating soft depth edges from the gradient of optical flow fields. Because optical flow is unreliable near occlusions we compute forward and backward flow fields and fuse the resulting depth edges using a novel reliability measure. We then localize the depth edges by thinning and aligning them with image edges. Finally, we optimize the propagated depth smoothly but encourage discontinuities at the recovered depth edges. We present results for numerous real-world examples and demonstrate the effectiveness for several occlusion-aware AR video effects. To quantitatively evaluate our algorithm we characterize the properties that make depth maps desirable for AR applications, and present novel evaluation metrics that capture how well these are satisfied. Our results compare favorably to a set of competitive baseline algorithms in this context.
Harrison Jesse Smith, Qingyuan Zheng, Yifei Li, Somya Jain, Jessica K. Hodgins
Yunbo Zhang, Deepak Gopinath, Yuting Ye, Jessica Hodgins, Greg Turk, Jungdam Won
Simran Arora, Patrick Lewis, Angela Fan, Jacob Kahn, Christopher Ré