Investigating Wrist Deflection Scrolling Techniques for Extended Reality

ACM Conference on Human Factors in Computing Systems (CHI)

Abstract

Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-based arm-in-front gestures, which have the limitations of encumbering the user’s hands or requiring a specifc arm posture, respectively. To address these limitations, we investigate freehand, posture-independent scrolling driven by wrist defection. We propose two novel techniques: Wrist Joystick, which uses rate control, and Wrist Drag, which uses position control. In an empirical study of a rapid item acquisition task and a casual browsing task, both Wrist Drag and Wrist Joystick performed on par with a comparable state-of-the-art technique on one of the two tasks. Further, using a relaxed arm-at-side posture, participants retained their arm-in-front performance for both wrist techniques. Finally, we analyze behavioral and ergonomic data to provide design insights for wrist defection scrolling. Our results demonstrate that wrist defection provides a promising method for performant scrolling controls while offering additional benefts over existing XR interaction techniques.