A Method for Animating Children’s Drawings of the Human Figure
Harrison Jesse Smith, Qingyuan Zheng, Yifei Li, Somya Jain, Jessica K. Hodgins
International Conference on Computer Vision (ICCV)
We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative ‘image guessing’ game between two agents – Q-BOT and A-BOT– who communicate in natural language dialog so that Q-BOT can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end – from pixels to multi-agent multi-round dialog to game reward.
We demonstrate two experimental results.
First, as a ‘sanity check’ demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabularies, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask/answer about certain visual attributes (shape/color/style). Thus, we demonstrate the emergence of grounded language and communication among ‘visual’ dialog agents with no human supervision.
Second, we conduct large-scale real-image experiments on the VisDial dataset [5], where we perform supervised pretraining with human-dialog data and show that the RL fine-tuned agents significantly outperform their supervised counterparts. Interestingly, the RL Q-BOT learns to ask questions that A-BOT is good at, ultimately resulting in more informative dialog and a better team. Further, pretraining with human-dialog data (in English) ensures human-interpretability and scope for pairing these agents with humans.
Harrison Jesse Smith, Qingyuan Zheng, Yifei Li, Somya Jain, Jessica K. Hodgins
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