University of Glasgow
Facebook Reality Labs (FRL) is pleased to invite university faculty to respond to this call for research proposals on exploring unique challenges, opportunities, and other considerations in the emerging space of social VR.
Augmented reality and virtual reality (AR/VR) have the potential to change the way we work, learn, and connect with each other. However, many elements of the technology needed to build this future do not exist yet — and neither do many of the norms around their responsible development and use. At FRL, we are building the next computing platform centered around people and are committed to driving this innovation forward in a responsible, privacy-centric way. This is why we’ve crafted a set of principles for Responsible Innovation to guide our work at FRL and help ensure we build products that are designed with privacy, safety, and security at the forefront.
Facebook is soliciting proposals to help accelerate research that targets our third Responsible Innovation Principle, “Consider Everyone” (see Areas of Interest).
Existing research has focused on how 2D social platforms identify the challenges posed to users when interacting online. These include gaming addiction, online harassment, cyberbullying, physical isolation, and more. Today, 3D social platforms, taking place in VR, are growing in number and scale. Given its nascency, however, there are significant research gaps in understanding user interaction and user safety in these social VR experiences, as well as how these experiences impact users, especially teens.
Recently launched in invite-only beta for users in the U.S. and Canada, Facebook Horizon is a social experience where users can explore, play, and create with others in VR. As FRL continues to develop its newest social VR platform, we are committed to building with this principle in mind and empowering users to become stewards of respectful product use. This means creating engaging virtual experiences that not only facilitate positive connections between users, but also ensure that our products are inclusive of our diverse community.
Facebook is therefore soliciting proposals to help accelerate research in social VR with the hope of fostering open, welcoming, and safer virtual worlds. There are fairly robust research fields in traditional 2D social platforms, and we hope to drive similar progress in the fields of 3D and virtual reality social interaction. We anticipate awarding a total of five awards of up to $75,000 USD each. Payment will be made to the proposer’s host university in the form of a grant awarded by a third-party donor-advised fund, per the Terms & Conditions set forth below.
We strongly encourage researchers from diverse backgrounds and of diverse abilities to apply.
University of Glasgow
Georgia State University
Queensland University of Technology
Taylor’s University (Malaysia)
University of Washington
Applications Are Currently CLosed
Our third Responsible Innovation Principle, “Consider Everyone,” reads as follows:
In a world where augmented and virtual reality technology might someday be ubiquitous, it’s critical that we consider everyone who comes into contact with our products. We build products that are inclusive of our diverse community and design hardware that isn’t one-size-fits all. Just like when the camera was invented and society established norms around when it was appropriate to take photos, we also need to consider people who aren’t using our products, such as by adding indicators when cameras are in use. We know we can’t do this alone, so we conduct user research and work with in-house and external experts.
Within the ecosystem of social VR, we are specifically interested in a set of topics relating to understanding user experience in 3D immersive social environments. Examples might include, but are not limited to, the following:
1. How does social VR contribute to social connection?
2. What lessons in social interaction, social psychology and experience have we learned from 2D social platforms that apply to 3D immersive environments?
3. How can we ensure user safety for teens in social VR environments?
Researchers are encouraged to propose additional topics relevant to the theme of social interactions and social user experiences in VR environments. We strongly encourage researchers from diverse backgrounds and of diverse abilities to apply.
Please read these terms carefully before proceeding.
Facebook’s decisions will be final in all matters relating to Facebook RFP solicitations, including whether or not to grant an award and the interpretation of Facebook RFP Terms and Conditions. By submitting a proposal, applicants affirm that they have read and agree to these terms and conditions.
For questions related to this RFP, please email Kelly Forbes Marshall at kellymarshall@fb.com.