In this paper, we present an algorithm to build such controllers for physically simulated characters having many degrees of freedom. Our physics-based controllers are learned by...
In this paper, we present an algorithm to build such controllers for physically simulated characters having many degrees of freedom. Our physics-based controllers are learned by...
This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the ...
Our key contribution is a physically-inspired appearance network, capable of generating photorealistic appearance with view-dependent and dynamic shadowing effects even for...
We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains...
In this paper, we propose the first learned passthrough method and assess its performance using a custom VR headset that contains a stereo pair of RGB cam- eras.
The human visual system operating in natural conditions can resolve luminance values that range from over a million candelas per meter squared (nits) to near zero, and is able...
We present a virtual reality display system simulator that accurately reproduces gaze-contingent distortions created by any viewing optic. The simulator hardware supports rapid...
We show that such methods generalize poorly to unseen complex indoor scenes, where objects are cluttered and arbitrarily arranged in the near field. To obtain more robustness, we...
We propose a novel end-to-end deep learning approach that is able to give robust voice activity detection and localization results. In contrast to previous methods, our method...
This work proposes ACT, an architectural carbon footprint modeling framework, to enable carbon characterization and sustainability-driven early design space exploration.