We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym...
We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym...
Our study shows that denoising autoencoders, such as BEiT or a variant that we introduce in this paper, are more robust to the type and size of the pre-training data than popular self-supervised methods trained by comparing image embeddings.
In this paper, by decoupling the concepts of modeling units and label topologies and building proper numerator/denominator graphs accordingly, we establish a generalized framework for hybrid acoustic modeling (AM).
We describe how the priorities evolved over time as a result of hardware trends and extensive experiences running RocksDB at scale in production at a number of organizations: from optimizing write amplification, to space amplification, to CPU utilization.
In this paper, we propose a new parametrization to supervised learning on state-action data to stably predict at longer horizons – that we call a trajectory-based model.
In this paper, we formulate the problem of dense subgraph detection on multi-layered networks based on cross-layer consistency principle.
We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work.
In our work, we leverage emotion to color mapping techniques and Generative Adversarial Networks (GANs) to generate artwork that brings a room into a more positive mood.
We provide a number of visual-debugging means to surface feature-map artifacts and to analyze how they emerge in CNNs. Our means help analyze the impact of these artifacts on the weights learned by CNNs.
We show that this discrepancy can persist even when padding is applied. In particular, with the commonly-used zero-padding, foveation effects are significantly reduced but not...