We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning.
We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning.
We present a system that animates children’s drawings of the human figure, is robust to the variance inherent in these depictions, and is simple enough for anyone to use.
Focus on the underexplored question of how to personalize these systems while preserving privacy.
Meta deploys large-scale distributed storage services across datacenters. Storage applications are often categorized based on the type and temperature of the data stored: hot, ...
Proposing Point Straight Flow, a model that exhibits impressive performance using one step.
In this work, we present a fully binarized distance computing (BinDC) framework to perform distance computations for few-shot learning using only accumulation and logic operations.
Recognizing human activities is a decades-old problem in computer vision. With recent advancements in user- assistive augmented reality and virtual reality (AR/VR) systems...
We present the design of a productionized end-to-end stereo depth sensing system that does pre-processing, online stereo rectification, and stereo depth estimation with...
We propose a transfer method that leverages a model trained on a large source dataset to improve the learning ability on small target datasets.
We explore egocentric audio-visual object localization task and observe that egomotion commonly exists in first-person recordings and out-of-view sound components can be created.